pauraque: Picard reads a book while vacationing on Risa (st picard reads)
[personal profile] pauraque
Set in a future where the galaxy is dominated by a massive colonialist corporation called Umbai, this complex space opera novel centers on Nia Imani, the captain of a commercial freighter. Nia is an emotionally guarded woman who has trouble making and keeping connections, but when she meets a mysterious boy whose escape pod crashed on a farming colony planet, she finds herself drawn to him. But he also captures the attention of a powerful figure within Umbai who believes the boy may unknowingly hold the secret to instant teleportation without relativistic effects, which could revolutionize space travel and further consolidate corporate control.

Time distortion is a theme running through every level of the book—literal, figurative, structural. Relativistic time dilation heightens social disconnectedness, as a space traveler who leaves a planet for mere months of their own time will find friends are decades older when they return. A person may live for hundreds of years and remember ancient ways now lost, yet find the spectre of their past mistakes still painfully present. The book's narrative style reflects this warping of time's fabric, lingering in detail over certain moments but at other times fast-forwarding through years in a paragraph. All this underpins the exploration of connection and loss, as well as questions of how many times you can start over, what you bring with you, and what you leave behind.

I found the first third or so of the book to be the strongest. Like Jimenez's second book The Spear Cuts Through Water, it paints a clear picture of the universe as made up of diverse and interconnected lives, where the camera could turn and follow anyone and find a story just as rich as the main protagonists'. I also appreciated the deeply anticapitalist and anticolonialist themes, which reminded me of Ann Leckie in the way the human costs of imperialism are built into the story.

The book is extremely ambitious for a first novel, and in the end I think it reaches a little beyond its grasp. After a while the epic scope, large cast, and unconventional pacing began to make me feel that some aspects were rushed and underexplained. Sometimes we don't see a character for a long time, and by the time we rejoined them I'd lost the thread of what they were doing and why. There are also some characters whose motivations are never revealed and some plot questions that are never answered, which made the last section feel like a shaky landing. When I noticed there were only thirty pages to go I was like, "How the hell is he going to wrap all this up?" and the answer is he kind of didn't.

I found The Spear Cuts Through Water more fully realized and satisfying, but he wrote that after this, so if trends continue I'd say he's on the right track. I'll keep an eye out for what he does next.

(Content notes include child abuse, torture, climate change apocalypse, and the fact that the title is literal—the worldbuilding involves the extinction of all Earth's birds. 😭)
gimmighoulcoins: (misc | notes)
[personal profile] gimmighoulcoins posting in [community profile] fictional_fans
the banner has the image of a blank notebook and a pencil on a white background, with a bullet point list that reads: Pick a character. Pick a theme set. Write 50 one-sentence fic. The title of the community, 1character, is displayed under the list.

Description: Pick one character as your focus in this fic writing community in the style of [livejournal.com profile] 1sentence, choose from 1 of the 6 theme sets, and make your claim - then, write 50 one-sentence fic inspired by the prompts to share on the comm! This is an ongoing activity, open to writers for all fandoms, as well as original characters. Claims are good for three months, and you can get an extension of one month if needed.
Schedule: Ongoing
Links:
On Dreamwidth: [community profile] 1character

Islanders (2019)

Aug. 18th, 2025 01:02 pm
pauraque: Guybrush writing in his journal adrift on the sea in a bumper car (monkey island adrift)
[personal profile] pauraque
In this casual city building game the goal is to accumulate points by placing buildings in a model town. Each type of building earns points according to what other buildings and resources are nearby, suggesting the city planning process—houses want to be placed near the town center and other houses, but not near noisy industry, etc. It's less a city builder than it is an abstraction of what you do in a city builder, reduced to its most basic elements.

player places a lumberjack hut showing points gained and lost from nearby buildings and trees

This game didn't do it for me. I love city builders, but for me just placing buildings isn't enough to hold my interest, at least not as it's presented here. I can do object placement puzzles that are completely abstract and arbitrary like Tetris or something. But if we're calling it a town, then I want people in it! I want to manage traffic and resources! I can see from the positive reviews that many players enjoy the simplicity and find it relaxing, but for me it's so impersonal that it feels sterile, and I found myself getting bored quickly. It has good reviews so I guess I'm just the wrong audience for it. It did make me think about how I don't respond just to the mechanics of a game, but also to the setting where those mechanics exist and what I want to see in that setting, so at least there's that.

Islanders is on Steam, GOG, and consoles for $4.99 USD.
pauraque: Picard reads a book while vacationing on Risa (st picard reads)
[personal profile] pauraque
This novel is structured as a woman's reminiscences of her life, beginning in the 1990s at an elite boarding school she attended in England. The students are told that they are special and important, and that it is an extreme privilege to attend this school, but they aren't given a clear understanding of why this is or what makes the school so different from others. Throughout the first few chapters, it becomes increasingly apparent that something strange and ominous is going on. The students have close friendships with each other, but nobody ever mentions family or going home for holidays. The teachers are cagey about the nature of the situation, and some seem distressed by it, as if their hands are tied.

What is really going on is stated outright a quarter of the way into the book. The rest of the book is spent exploring that premise and looking at how the characters are shaped by and respond to their circumstances. I don't know whether the author intended to present the premise as a secret or not, but the book has been marketed as though it's a secret, and whether it's a spoiler is subjective. (Thank you all for your input on the poll!)

The premise and my thoughts on treating it as a spoilerThe premise is that the students are clones who are being raised to serve as organ donors. They have limited rights compared to non-clones, and the expectation is that they will die from having their organs harvested sometime in young adulthood.

I knew the premise going in because I saw it discussed years ago, and I suspect it wouldn't be that hard to figure it out even before it's made explicit. But I'm sure it also depends on what your expectations are going into the book, if you're looking for a "twist" and how broad you think the scope of possible twists is. Personally, I think it does the book a disservice to coyly market it as literary fiction, if that's the reason the premise has been treated as a secret. For people who like both litfic and specfic equally maybe it's fine, but that's not everyone, so you're asking for people who only want litfic to be annoyed by the bait-and-switch, and for some proportion of people who would like the book to never pick it up because they think it's not for them (or to be aggravated by the implication that we're not calling it specfic because it's "serious literature" instead). I knew it was speculative fiction and I enjoyed it as speculative fiction, and I think dancing around the genre is unnecessary. So that's where I sit with it.

My thoughts which assume you know the premise but don't necessarily assume you've read the bookAnyway! I really liked the book! Based on the three Ishiguro books I have now read, (this, Klara and the Sun, and The Remains of the Day, I've come to appreciate his skill in writing characters who have a perspective on the world that could be considered "limited" in that the reader and the other characters understand things the POV characters don't, but it's very clear that their lived experience has validity and their inner emotional landscape is as rich as anyone's. No matter how small a person's world may look from the outside, to them it is everything.

Kathy and the other clones see things from a certain angle because of the way they've been raised and what they've been taught to believe. They don't automatically perceive the horror of their existence the way we do because they aren't us, they don't know what we know about how things ought to be. But within their own frame of reference, they live their lives and make choices according to their own understanding of who has authority and what the inevitable facts of life are. Their experiences, memories, feelings, insights, and relationships matter even if we can see how constrained they are by their circumstances. After all, we are also bounded by what we perceive as inevitable facts of life, and we also don't know whether we perceive that correctly.

I think the book reflects how we are socialized not to talk about (let alone question) uncomfortable societal truths. I was struck by Kathy's observation that as the students were growing up, the teachers drip-fed them bits of information that they were not quite old enough to understand. She realizes this may not even have been consciously planned, but it had the effect of making them feel they had "always known" what they were and the life that had been chosen for them, even though they had no specific memories of being told. I think this is a bullseye description of what it feels like to be socialized to accept injustice.

Children don't just learn from what is directly stated to them, they learn from what isn't said, from adults' discomfited grimaces, annoyed dismissals, vague contextless remarks, and awkward changes of subject. The school setting (which was a choice on the part of the characters, to structure the clones' residence as a school—it's not like these kids know what schools are really like in the outside world) to me drives this point home. The adults are trying to educate the students for reasons of their own that we learn later, but the primary lesson they're teaching isn't on the curriculum.

Some specific thoughts that reveal details from the end of the bookOnce we got the full explanation of what the school really was, that they were trying to "prove" the clones had souls, I found it just as disturbing as the concept of organ donor clones in itself. Miss Emily's goal wasn't to prove the clones' humanity so they could be liberated and the hideous practice of organ harvest put to an end, it was to prove their humanity so they could be treated a little bit better before the slaughter.

The fact that she is able to tolerate this cognitive dissonance speaks volumes about what she has been indoctrinated to accept, and points to the modes of thought underpinning the broader dystopian world. This, for me, was the true horrifying reveal, and it's all the more horrifying because it is entirely mundane: The belief that a class of people is subhuman can withstand knowledge that disproves the belief, provided that abandoning the belief is inconvenient enough.

By the same token, Miss Emily's description of how public opinion turned against her ideas and led to the closure of Hailsham is so deeply unsettling because it is so familiar and plausible. A push for expanded rights for a marginalized group, even an incremental push, is a precarious thing that can be derailed by a poorly-timed scandal or a negative association, even if the connection is tenuous. As in our own world, many people's beliefs are not based on reason, on consistent principles, or even on a blunt assessment that saving some people justifies sacrificing others. They're based on how much of the truth you can convince yourself to dismiss. If you're looking for an excuse to discredit calls for justice, you'll always find one, and you'll find plenty of people happy to validate your conclusion.

Emily's story doesn't spell this out. As always, it's between the lines as she skips over assumed context that Kathy and Tommy don't share. And they're not even looking for justice, only a temporary reprieve from the fate they've already accepted. But they can't get that, not even when they ask nicely. (Does it ever work to ask nicely?)

My biggest takeaway from the book is how difficult it is to independently invent the idea of a just world when that concept has been denied to you. And how much harder when even the people who come the closest to being your allies don't actually want justice—they want injustice with the sharpest of its vulgar edges politely sanded off.

Wheel of Fortune (1987)

Aug. 10th, 2025 11:08 am
pauraque: Guybrush writing in his journal adrift on the sea in a bumper car (monkey island adrift)
[personal profile] pauraque
I have a running list of games I remember from my childhood that I add to whenever I think of one. I always think there can't possibly be any more game memories to unearth, and I'm always wrong. For this one I blame/credit [personal profile] zorealis, who brought it up during one of our regular nostalgia rambles.

Wheel of Fortune is a letter-guessing game based on the long-running US game show. It's like Hangman, or if the kids don't play Hangman anymore then it's like Wordle. The added strategy element is that before you guess a letter you have to spin the wheel to determine how many points your guess will be worth if it's right. The wheel also features bad outcomes like skipping your turn or losing all your points.

vanna white gestures to an unfinished puzzle TH_ P___T_D D_S_RT

This DOS version of the game is very easy and probably aimed at children. You can play hotseat multiplayer, otherwise the game provides NPC opponents who don't exactly pass the Turing Test; I found it difficult to lose to them even when I tried. They'd cheerfully guess Q or Z for no reason, even while R and T were still sitting there like so many low-hanging consonant fruits. Poor pixel Vanna White always kept a professional smile on her face as she clapped encouragingly for each spin of the wheel, but I know she was secretly judging us, languishing in her pixel heels as she waited for someone to guess a right letter so she could awkwardly shuffle over there and turn it already, for God's sake.

The reason I was trying to let them win was that I was curious what would happen. When a human player wins, they get to do a solo bonus round. Would it make me sit through the computer doing it too?

Let's find out )

I don't think I played this game very much as a kid. Even in 1987 there were more engaging options. But if you're like me and have been holding onto memories of it in some dusty disused corner of your hippocampus, you can play Wheel of Fortune in your browser.

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zorealis: A pixel version of She-Ra's shield of protection. The shield is the colors of the trans pride flag and the gem is the lesbian pride flag. (Default)
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